Sprint 3 (29/04/2024)


In Scene Changes

  1. Adjust the Model of Patrick and Gary to have similar height with Spongebob (issue with collecting coins).
  2. Balance game

Scripts:

Damage:

  • Material change on taking damage
  • Loss of a life when taking damage

Level Up:

  1. Salt decrease scale by percentage with minimum scale same as origin
  2. Speed up environment
  3. Obstacle prefab possibility increase over time
  4. player scale faster over time

Mechanism:

  1. Shape Shift Wall can only pass when player has same shape as in wall
  2. singleton Lives Counter script
  3. Adjust first chunk not spawn anything, because player need reaction time delay
  4. Sponge Bob Explodes once Scale is too big
  5. add player dead condition when scale achieve max.
  6. add function in live Counter to call with number of Lives parameter.

Bug

  1. Fix bug for hamburger UI, auto press.
  2. Because of our shapeshifting mechanic we had many bugs when changing materials(damage done material change, power up material change).
  3. Fixed losing two lives in some conditions (because the obstacles not destroyed after hit/trigger by player)
  4. player dead before explosion, added delay after death.
  5. shapeshift lasted less time when inside the period of previous shapeshift (fixed coroutine in code)

UI

  1. add UI for current player scale status (color bar with pointer)
  2. Life UI added to the top right.
  3. Updated Hamburger Sprite.

Get Sponge Adventure

Leave a comment

Log in with itch.io to leave a comment.