Sprint 1 (2024-04-14)
-We started by drawing out our options for procedural generation.
-Option 1: Only move terrain and not the player.
-Option 2: Move the Player and not the terrain.
-Option 3: Move Player and terrain to prevent floating point number errors.
-After talking to OT we decided not to over complicate things and start with just moving the terrain and generate new prefabs using a trigger.
-The Player can move left and right within 3 lanes and jump without moving forward.
-The terrain chunks are stored in queue structure with trigger wall in each of them. When triggered, the first chunk will be destroyed(may change later in object pool) and a new chunk will generated at the end. So the result is that player doesn’t move, and environment move in a certain range of distance.
-We also created a Shader Graph to create a world curvature so the Player wont ever see emptiness or stuttering from the prefabs being generated.
Get Sponge Adventure
Sponge Adventure
Unity 3D Infinite Runner
Status | Released |
Authors | XINLU CHEN, Kevin Castellani |
Genre | Adventure |
Tags | 3D, Casual, Endless Runner |
More posts
- 1.7 Updates From FeedbackMay 13, 2024
- Sprint 4 (06/05/2024)May 09, 2024
- Sprint 3 (29/04/2024)May 09, 2024
- Sprint 2 (22-04-2024)May 09, 2024
- AssetsMay 08, 2024
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